Star Wars Jedi: Fallen Order in 3D on Acer SpatialLabs TrueGame – Review

There are games that look good in 3D, games that make excellent use of depth, and then there are those rare titles that immediately make you wonder just how far 3D can actually go. Star Wars Jedi: Fallen Order belongs firmly in that last category.

Within the first few minutes, it becomes obvious that we are looking at the kind of 3D presentation we would normally associate with the very best big-budget Marvel productions—except here, the sense of depth can go considerably further. Objects close to the player have substantial volume and separation, while distant scenery can extend remarkably far behind the physical plane of the display.

And that is only the beginning.

Huge depth without the usual eye strain

Many scenes in Jedi: Fallen Order exhibit extremely strong 3D. As usual with Acer SpatialLabs TrueGame, the effect can be adjusted at any moment using the keyboard shortcuts, but what is remarkable here is that we do not even need to approach TrueGame’s maximum setting to obtain some of the strongest 3D we have ever seen in any form of stereoscopic entertainment.

Large environments can stretch astonishingly far into the screen. Distant scenery appears to sit far behind the display, yet the depth rarely looks artificial or exaggerated. Instead, the environments simply seem enormous.

What surprised us even more is how comfortable all of this remains.

With other 3D display technologies, there is normally a practical limit to how much stereoscopic separation you can use before your eyes begin to feel strained. This is particularly noticeable when a scene simultaneously combines objects projecting in front of the display with backgrounds extending deeply behind it. Push the effect too far and viewing can quickly become uncomfortable.

We experienced this limitation with technologies such as Nvidia 3D Vision and, in a different way, Samsung’s Odyssey 3D (despite the games available for Samsung’s display offering considerably less 3D depth). With Jedi: Fallen Order running through SpatialLabs TrueGame on the Acer SpatialLabs View 27, however, scenes can combine extraordinarily deep backgrounds with strong foreground 3D without producing the same sensation of forcing our eyes to accommodate the image.

The result can be spectacular.

From claustrophobic corridors to enormous landscapes

Perhaps the best demonstration of the game’s stereoscopic presentation comes from the way it handles transitions between spaces.

Jedi: Fallen Order frequently places Cal inside extremely confined environments. In these claustrophobic areas, almost everything is physically close to the camera, yet the amount of visible 3D remains impressive. Walls, pipes, machinery and characters occupy clearly differentiated positions in space rather than appearing as a collection of flat layers.

Then a tiny passage suddenly opens onto an enormous exterior environment.

These moments are among the most impressive in the game. You can be climbing out of a cramped space with objects surrounding you at very short distances while, through the opening ahead, a landscape stretches dramatically into the screen. The contrast in scale makes the depth even more striking.

Both near and far elements have impressive depth and detail

The opening scrapyard sequence is a particularly good showcase. The gigantic remains of starships already provide an extraordinary sense of scale in 2d, but in 3D their dimensions become much easier to perceive. Structures no longer merely look large: the distances between them become visually tangible.

It is not merely about having “lots of 3D.” The spatial composition itself becomes part of the experience.

Lighting that almost looks like HDR

Lighting deserves a special mention as well.

On the Acer SpatialLabs View 27, Jedi: Fallen Order can occasionally give the impression that we are looking at an HDR image. This comes from a particularly effective combination of the game’s intelligent use of reflections, highlights and lighting with the excellent brightness available from the monitor.

This scene stands out for its lighting, making the image look almost like HDR on the SpatialLabs View 27.

Sun glare and bright flares stand out beautifully, while the stereoscopic depth gives those highlights an additional spatial quality.

Ghosting exists, but under very specific conditions

The presentation is not completely free from artifacts.

We noticed ghosting when particularly strong contrast appears on objects positioned very deep behind the screen. Interestingly, we did not encounter the same issue with objects projecting toward the viewer.

This is almost the opposite of our experience with Samsung Odyssey 3D, where ghosting could become visible once objects projected a certain distance in front of the display.

By contrast, Odyssey 3D shows ghosting on objects closer to the viewer despite offering considerably weaker 3D overall, while none of the games we have tested on it offers strong background depth.

In Jedi: Fallen Order on SpatialLabs, though, the artifact is largely associated with high-contrast elements located extremely far into the virtual depth of the image.

Excellent motion and TrueGame’s automatic convergence

Another important factor is how fluid everything feels.

Fast movement works extremely well, which matters enormously in a game built around lightsaber combat, traversal and rapid camera movement. Strong stereoscopic depth would be far less impressive if it compromised the clarity of action, but that is not the case here.

TrueGame also performs its familiar automatic convergence adjustments. Most of the time these changes work remarkably well, adapting the stereoscopic composition as the game moves between gameplay, environments and cinematic sequences.

There is, however, one notable exception. During some cinematics, the automatic convergence adjustment is not sufficient. Characters can end up projecting so aggressively toward the viewer that they appear uncomfortably close to the eyes. In those situations, we had to manually reduce convergence. This is the game’s only 3D-related flaw. Fortunately, this does not happen often.

Lightsabers, blasters and some unforgettable scenes

Blaster fire is particularly spectacular. Laser bolts moving through a genuinely three-dimensional environment communicate their trajectories in a way that simply cannot be reproduced on a conventional 2d display.

Lightsaber combat similarly benefits from the 3D clearly conveying the orientation of each blade.

Several sequences stand out in particular. The opening starship scrapyard is an immediate showcase for scale and depth. The sequence involving the elevated train is another extraordinary demonstration of what TrueGame can do with large environments and rapidly changing perspectives. And any encounter featuring substantial blaster fire provides exactly the sort of spectacle that makes stereoscopic gaming so compelling.

The impressive part is that these are not isolated demonstrations. Exploration, combat, cinematics, environmental photography and even relatively ordinary traversal sequences continually benefit from the 3D presentation.

One of the best SpatialLabs TrueGame experiences yet

Calling any particular title the “best” SpatialLabs TrueGame game is becoming increasingly difficult.

There are already many games capable of delivering this level of stereoscopic quality through the platform, and with around 250 supported titles available, we still have a considerable number left to test. Any definitive ranking would therefore be premature.

But we can say this much: Star Wars Jedi: Fallen Order easily belongs among our current top three SpatialLabs TrueGame experiences.

In fact, of everything we have tested so far, this is currently number one.

It combines enormous inward depth, convincing projection toward the viewer, superb environmental scale, excellent motion, spectacular combat and remarkably comfortable viewing even when the stereoscopic effect is pushed to levels that would become difficult to sustain on other 3D technologies.

Yes, the holographic map is impressive in 3D

There is some ghosting in extreme high-contrast background situations, and certain cinematics occasionally require a manual convergence adjustment. Those issues are real, but neither fundamentally detracts from what the game achieves. And unlike with nvidia 3D vision, the UI and text in TrueGame’s 3D Ultra titles always appear at screen plane, so there is no ghosting or double imaging.

Star Wars Jedi: Fallen Order is a 3D masterpiece.

It is a showcase not merely because of how much depth it can display, but because of how naturally that depth works across completely different situations: a tiny enclosed passage, an immense landscape, the interior of a starship, a lightsaber duel or laser fire travelling through the scene.

Playing it on the Acer SpatialLabs View 27 through SpatialLabs TrueGame makes one thing particularly clear: when stereoscopic 3D reaches this level, it is no longer simply an effect added on top of the game. It becomes part of the way we perceive its worlds.

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