This handheld console-PC makes a strong first impression: it arrives inside a very solid protective hard case, but the case feels noticeably bulkier than the device itself. Once you actually take the machine out, the surprise is how slim it looks for something with this much hardware and this much flexibility. Of course, is not as slim as an Android or iPad tablet, much more like a closed Macbook Pro, but you get the point.
Design and build
The device is impressively large, and that size becomes part of the appeal as soon as the screen and detachable controls are attached. The display looks spectacular, and the whole machine feels more like a premium modular system than a conventional handheld. Even before you power it on, the physical concept communicates ambition and versatility.

The detachable controllers are easy to remove and can be used independently or joined together with the included docking accessory. The magnetic keyboard is also thoughtfully designed: bring it close, and it locks into place securely, yet it is still easy to detach when needed. That level of convenience makes the transition between modes feel genuinely seamless.
Convertible use
One of the most impressive aspects of this device is how fluidly it changes role. You can switch between tablet mode, controller mode, laptop-like mode, and hybrid combinations at any time, even during a game. The system adapts immediately, rotates the image when the tablet is repositioned, and keeps working without forcing you to restart or manually reconfigure the setup.

That flexibility goes beyond the basics. You can keep using an on-screen keyboard even after attaching the physical keyboard, use the controllers as a mouse, or remove the controllers without notifying the system and continue normally. In practice, this makes the device feel far more intelligent and responsive than many Windows-based handhelds.
Display quality
The screen is one of the device’s biggest strengths. In 2d, brightness is excellent even at low settings, and the maximum brightness is strong enough for outdoor use, although reflections remain a problem. The panel’s definition is so good that the device looks unusually sharp for its size -even in 3D-, and the image quality helps justify the premium experience.



In 3D, brightness drops as expected, but it remains more than sufficient indoors, However, outdoor brightness combined with reflections hampers 3D viewing enjoyment—a common challenge for nearly all 3D displays, but if the day is cloudy and you find a spot without reflections, you can enjoy 3D outside. The resolution reduction required by 3D is surprisingly hard to notice. At times, it gives the impression of viewing something close to 4K 3D, which is a remarkable achievement for a handheld form factor.

Audio and ports
Sound quality is acceptable for everyday use, but not powerful enough for comfortable outdoor listening. Fortunately, the device includes both headphone output and Bluetooth, so external audio options are easy to use. The port selection is also practical, with one standard USB port and two USB-C ports, although one USB-C port is occupied if the device is charging.
The rear stand deserves special mention because it is genuinely useful. It works well on a desk and remains stable even when the device is rested on your legs, which makes the machine easier to use in more relaxed positions. That kind of detail matters on a device that wants to replace several different form factors.

Battery and thermal design
Battery life is reasonable for office tasks and light 2D gaming, but 3D use increases power consumption significantly. In 2d, the device can last two hours or more, while 3D use can roughly halve that endurance. Even so, it remains practical for untethered use, since Windows will hibernate automatically at low battery and restore your session afterward. In addition, Abxylute’s low-battery warnings appear even in full-screen mode, which helps prevent unexpected shutdowns.
The device also gets quite hot, especially while charging, so keeping the 100W charger—or a power bank capable of delivering that output—within reach is essential. Thermal management becomes especially important on hot days, although fortunately there is a setting that greatly increases the internal fan speed, at the cost of more noise, as expected.
Software and shortcuts
The software layer is one of the most carefully designed parts of the experience. It includes useful quick-access tools such as task manager, screenshot capture, brightness, power modes, and resolution controls, all of which are especially valuable on a handheld where keyboard and mouse are not always available, they work even in a game, but they can be launched only from left controller. The launcher is also well executed, it can be launched in any moment with right controller. It detects all your games reliably -no matter 2d or 3D- and making them easy to start directly from the controller, the mouse or the touchscreen.

Controller customization is good, but not perfect. The touchpads would benefit from more mapping options, especially mouse-right-click emulation, and the rear buttons are limited to being assigned as another controller key. These are not deal-breakers, but they do show where the software could be even more perfect.
3D performance
The 3D feature is the device’s most distinctive strength, and it is extremely easy to activate. No annoying pop-ups or software layers. Just slide the physical button and you have the content in 3D almost instantly. Native 3D content briefly appears in side-by-side format and then switches into 3D almost instantly, while 2d photos, videos, games, and even full-screen web browsing can be converted on the fly also in less than a second. That instant response makes the feature feel natural rather than experimental.
It is also smart enough to recognize Half-SBS 3D content immediately, so you do not need to manually select a format before viewing -wether you’re watching a video, photo, or game. Just press the 3D button, and it splits the Half-SBS images into interlaced 3D for the display without using AI conversion.
The 3D conversion can be spectacular at times. Opening Pluto TV (a DRM-free streaming platform in Spain) and watching Star Trek/The Orville with the starships seemingly emerging from the screen delivers exactly the kind of 3D experience fans have imagined for years. The same effect extends to many series, with the conversion handling pop-out moments with impressive accuracy, solid depth, and no obvious artifacts at first glance; it also adds more color and texture realism to the images comparing to seeing the same images in 2d,
The AI 3D conversion works beautifully with YouTube, photo galleries, and even full-screen web content, although it is less reliable in some pixel-art 2d platformers -It can’t recognize the objects because of the large square pixels- and does not support DRM-protected platforms.
Its convenience, instant response, format recognition, and conversion quality outperform Samsung Odyssey 3D pop up feature, even on high-end graphics hardware.
Eye-tracking
The eye tracking is rather erratic, and it often incorrect centers the 3D image, producing double images, but I’m the only user reporting that, so maybe are our eyes or just our unit’s fault. We had to cover the camera to disable it. Since this cannot be done in software—which would also help save battery life—we ended up buying the usual privacy covers for mobile and laptop cameras. Once you find the center and keep the device steady, even on your lap, it is fairly easy to stay aligned and preserve the effect. That said, in the heat of some Asphalt Legends races we moved more than we intended and had to readjust our position, but it is still far more reliable than hoping the eye tracking stays on target and doesn’t wander off.
As the device is still being shipped to the firsts buyers, we are cautelosly optimistic with Abxylute’s support, hopefully this will be improved in a future update.
Limits of 3D Gaming
Gaming in 3D is where the device becomes more complicated. Native 3D gaming demands more power, and the handheld often has to run at 2560×1600, which is already demanding in 2d before the 3D overhead is added. As a result, many native 3D games are not truly practical unless they are old or relatively light, even though the machine is clearly powerful in regular 2d gaming.

This is a frustrating limitation because the hardware itself is not weak. In normal 2d use, it performs better than an ASUS ROG Ally and, of course, better than a Steam Deck in raw handheld gaming terms. The issue is that the 3D implementation seems tied too rigidly to native resolution, leaving little room to recover performance in demanding titles.
The initial 19 titles chosen for native 3D were too ambitious, to the point that the device struggles to render them smoothly even in 2d. They could have selected thousands of other games that would have worked better in 3D, but it seems they focused only on a top-tier lineup and were unwilling to revise it after realizing the performance was not good. Asphalt Legends stands out as the notable exception, delivering one of the finest 3D gaming experiences available—something we’ve previously enjoyed across platforms like Nvidia 3D Vision, Lume Pad 2/Nubia Pad, and even native anaglyph mode.

The good news is games with native 3D -like Shadow of the Tomb Raider, Avatar and some Trine and Batman Arkham titles- can run natively in 3D without demanding much more horsepower. Although other native 3D titles like GTA V only work in nvidia 3d vision setups.
Native 3D games also demand significantly more power than their 2d counterparts. While Nvidia 3D Vision typically incurred at maximum 10-15% performance hit—and often went unnoticed in most titles—this device shows a much steeper drop. The root cause warrants investigation and optimization in the 3D rendering pipeline, as other platforms render 3D directly from the game’s real geometry with minimal performance loss, while avoiding the inaccuracies of depth map estimation techniques.
One potential solution would be to render games at exactly half resolution (960×600), then apply a lightweight x2 oversampling algorithm—without AI—to upscale to the native 2560×1600 just before 3D processing. This would allow the game engine to run at reduced load while preserving visual fidelity for the 3D layer, freeing up ample headroom for smooth performance. But this solution and/or other optimizations depends on the Abxylute willing to expand/enhace the platform.
Emulators & AI 3D conversion for games
AI-based 3D conversion is still so demanding that, in practice, it only works well with very old games; even titles like Shenmue and the original Tomb Raider are among the few we managed to get running. The only exception for some reason was Burnout Paradise, maybe the game relies more on CPU than GPU, this can be interesting because it could bring a lot of games that render with the processor instead the graphic card. Burnout Paradise with AI 3D looks very cool, and while it has less depth than Asphalt Legends, it achieve similar results.
This limits the games we can use with AI 3D conversion to mostly emulators. We tested the new PCSX2 emulator with Stereoscopic 3D rendering, surprisingly it worked smoother with AI 3D conversion than using the native emulator SBS rendering, but this is emulator’s fault, in this case the AI 3D conversion was not as enjoyable than emulator’s 3D. We weren’t able to install citra3d emulator to emulate Nintendo 3DS Games, as weren’t downloadable releases at the official Github. Some users reported playing PS3 Stereoscopic 3D games succesfully.




Cloud and Remote Play
There is, however, a very effective workaround: remote gaming. Using Steam Link or services such as GeForce Now turns the handheld into a 3D display client rather than a local rendering device, and the results are excellent. This makes it possible to enjoy demanding games in 3D without relying on the handheld’s own rendering power.
That approach also broadens the device’s usefulness significantly. Games that are too heavy to run locally can still become playable in 3D when streamed, which greatly improves the value of the platform for users who have a capable gaming PC or a strong cloud connection. In that sense, the device works best when treated as a premium 3D front end rather than only as a self-contained gaming machine.
Final assessment
Overall, this is an impressively ambitious handheld with a real identity. Its screen quality, convertible design, 3D capabilities, launcher, and thoughtful software make it far more interesting than a standard Windows handheld, and in 2d it already offers an excellent gaming experience. Even with its flaws, especially the unreliable eye tracking, the awkward battery indications on the controller dock, and the limitations of native 3D gaming, it still feels like a device built around genuinely original ideas.
Most of these software issues stem from Windows 11 itself: the touch keyboard may fail to appear at the lock screen (very annoying), apps can freeze unexpectedly, controllers disconnect too often, and shutdowns are sometimes interrupted by long update processes. The contrast with the smooth, stable SteamOS on the Steam Deck is striking, especially given how well Valve has optimized it for gaming.
As it stands, and despite its limited production run with many buyers still waiting for their units, this is already a strong portable 3D system that we can recommend, provided its current limitations are understood and managed appropriately. Its price is also quite attractive compared with many 2d alternatives, especially considering that it includes 32 GB of RAM (we suspect as one of the causes of the slow production and release to backers). With better support and continued updates, however, it could become the definitive portable 3D device: a bit more optimization for native 3D, a broader selection of less demanding 3D games running smoothly, and a few smaller software refinements would make a major difference. For now, it remains an excellent 2d handheld with compelling 3D features for video, photos, and a handful of older games beyond Asphalt Legends. If Abxylute fully supports it once production shipments are complete, it could evolve from a superb device into a platform with real long-term potential.
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